

Professor Leonard’s chapter, which directly follows, is the opposite. NightCryencourages players to explore their strange surroundings. As she tries to make her escape, Monica is always either on the run or carefully investigating this gorey area. From its onset, Monica witnesses strange occurances that eventually lead to her confrontation with NightCry‘s new villian, the Scissorwalker. Monica’s chapter mirrors classic Clock Tower gameplay, set inside the long maze that is the Oceanius cruise ship. While the concept of playing multiple characters is interesting, the pacing for the three chapters wildly varies. Despite Monica’s top tier billing, Rooney is clearly the star of this show. Finally, you’ll play as Rooney Simpson for six scenes, a brunette from one of the trailers.

Then, you’ll transition to Professor Leonard, an older gentleman, as he investigates for his two scenes. You start the game as Monica, the blond from the promotional videos, for two scenes. Like the second game, NightCryfeatures multiple playable characters, split into three parts with several “scenes” or stages each. Or they’ll topple over because…they tripped? When they’re on the ground they’re as good as dead. The stamina feature also returns for “Escape” mode, causing the screen to flash and the character to topple over. Most of the quick times only occur when using certain hiding spots and phone calls only work when scripted. The quick-time events work great at increasing the game’s tension, but are left underutilized. Death is around most corners in NightCry.
